Have a wonderful new week, and may you be blessed with all of the desires of your heart!
THE GOD GAMES: Heaven & Hell...Chapter 13...
And wth that said, Marie led us back to the original room, and directed us to go to a door across that room. When we got closer to the door, we saw a sign on it that said, "Open to go to Pathway Planning." Glenna opened the door, and we were in a little room with a small desk in it and a sign that said, "Ring the Bell."
Glenna rang the bell and soon a tall young man appeared. He was singing under his breath, and was smiling at the same time. "Hello," he said, "you must be Ann! We are going to have a good time finishing your game! My name is Alex, and I will be your gamemaster today, any questions?"
"Not yet, Alex," I said, "but I'm sure I'll have a million once we get going."
Alex led us down a short hallway, into a large, bright room. There, on a large table, lay the game board I had seen in the House of Goals and Challenges, with all of its writhe of paths, and the one golden path. One thing had been added, the beginning square now said July 14, 1944; 7:59 p.m.
Alex said, "We are going to first establish a date of death so we can fill in the last square. Have you given any thought to when you are going to die in your life game?
"Well, well," I stuttered, "that hasn't crossed my mind yet; I sure want to live long enough to win this game."
"I have had a lot of experience counseling people on death dates," said Alex. "From what I know of your life game, I would suggest a long life of reasonable to very good health. I see some very dark periods of your life where there may be times of grave physical and mental health, with some possibility of near death experiences. Yet, somehow, I see you coming out on top of all of these problems. Do you want to create such a scenario?"
"Do I want to create near-death experiences, and grave physical and mental health? Not if I don't need to; but are you really saying that I may need the experiences to grow and develop, and accomplish all I need to in this life game?"
"Yes, that is what I am saying. Shall we say 75 years of life? 80?"
"From my perspective 80 sounds a lot better than 75."
"Okay, then we'll say 80 years. So you might make November 13, 2024, your death date. Can you create that; do you approve of that?"
"Yes, I can create that. So, now we have our final square. Would that also be my 'win' square?"
"Well, Ann, you won't know for sure if you have won this life game, until you return home. You will find out after you die. This final square will simply indicate the end of this particular life game.
"Okay then, let's get on with setting up your life game. I am going to show you some landmarks along your path; first the sad landmarks, and then the happy landmarks. Are you following me?"
"I think so; let's get on with it. I am ready to listen to you."
"Well, the hardest and sadness landmarks are when beloved family members die. You will have several of these incidents. Your first death is of your little girl, Carol, in 1970. Your father and brother will die within two weeks of each other in September 1991. In May of 2000, both Bruce and your mother will die; again within two weeks of each other. In 2005, your beloved Ed will die; in 2007, Charles Albert will pass away; and in 2008, your beautiful and much loved daughter, Becky, will pass away. These are the hardest times of your life and they can be physically, mentally, and emotionally draining. Each death of a loved one changes your life, and can send you down a dark path, but I can tell by looking at your character on these printouts that you will always return to the golden pathway.
"Enough of pain, let's look at the good landmarks now.
"You will choose to experience six different religions in your life game, and furthermore, you will participate in several other religions as a learning experience. When you get older, you will develop your own spiritual path and be happy there for the rest of your lifetime.
"We will mark the landmarks of your relationships and marriage. Then there are the landmarks of the various colleges and schools you will attend and graduate from.
"Your mountain experience will last for 14 happy, but struggling years.
"You will learn to play several instruments; you will become a teacher of religion for children and adults; and you will have a professional life as a Teletraffic Engineer.
"Then finally, your greatest joys, the births of your children, grandchildren and great-grandchildren."
"Boy," I said, "the game board is filled with landmarks. I can hardly wait for the game to start!"
"Well, Ann," Alex said, "these are all landmarks along your golden path. Your response to these landmark occurences may send you down darker paths, or give you the strength to conquer your next mountain top.
"Now, the most important landmarks of all to place are: FUN! You have to have fun to survive; a little joy goes a long way to helping you stay on your chosen, golden, path. Let's add the parties; the holidays-celebrate everyone you can; the anniversaries; the graduations; the marriages; the birthdays; actually, celebrate all of your days, just because you've made it through them! I will give you one great piece of advice: laugh. Laughter, even forced laughter, chases away pain and unhappiness and will save your life many times over.
"Well Ann, now your board is really full. Do you feel comfortable with your life game? Can you choose all that we have spoken about?"
"Yes. Yes I can. Are we done now? Are we really all set up for my game?"
"Yes, Ann, you are finished preparing your game. It has been a pleasure working with you on this project. Now take a good, long look at this game board and make sure that there is nothing that you want to add or subtract."
I looked the board over and could definitely see many twists and turns; many dark paths chosen, but all of the paths eventually returned to the golden pathway and the golden pathway led straight and true until the end square. I was pleased; a little scared, but pleased, and I told Alex that I chose this board game to reflect my life game.
And with that said, Glenna and I left Alex and the Game Development: House of Pathways. When we got back outside, it was a soft, gentle night. Glenna said that we would next go to one of the bungalows to rest for a while and have some supper.
She told me that in the morning I would be going to the Council of Elders Building, where I would be prepared for my trip to the next dimension: Earth.
Tomorrow, a trip to the very exciting Council of Elders building. What about it is very strange?...
THE GOD GAMES: Heaven & Hell...Chapter 13...
And wth that said, Marie led us back to the original room, and directed us to go to a door across that room. When we got closer to the door, we saw a sign on it that said, "Open to go to Pathway Planning." Glenna opened the door, and we were in a little room with a small desk in it and a sign that said, "Ring the Bell."
Glenna rang the bell and soon a tall young man appeared. He was singing under his breath, and was smiling at the same time. "Hello," he said, "you must be Ann! We are going to have a good time finishing your game! My name is Alex, and I will be your gamemaster today, any questions?"
"Not yet, Alex," I said, "but I'm sure I'll have a million once we get going."
Alex led us down a short hallway, into a large, bright room. There, on a large table, lay the game board I had seen in the House of Goals and Challenges, with all of its writhe of paths, and the one golden path. One thing had been added, the beginning square now said July 14, 1944; 7:59 p.m.
Alex said, "We are going to first establish a date of death so we can fill in the last square. Have you given any thought to when you are going to die in your life game?
"Well, well," I stuttered, "that hasn't crossed my mind yet; I sure want to live long enough to win this game."
"I have had a lot of experience counseling people on death dates," said Alex. "From what I know of your life game, I would suggest a long life of reasonable to very good health. I see some very dark periods of your life where there may be times of grave physical and mental health, with some possibility of near death experiences. Yet, somehow, I see you coming out on top of all of these problems. Do you want to create such a scenario?"
"Do I want to create near-death experiences, and grave physical and mental health? Not if I don't need to; but are you really saying that I may need the experiences to grow and develop, and accomplish all I need to in this life game?"
"Yes, that is what I am saying. Shall we say 75 years of life? 80?"
"From my perspective 80 sounds a lot better than 75."
"Okay, then we'll say 80 years. So you might make November 13, 2024, your death date. Can you create that; do you approve of that?"
"Yes, I can create that. So, now we have our final square. Would that also be my 'win' square?"
"Well, Ann, you won't know for sure if you have won this life game, until you return home. You will find out after you die. This final square will simply indicate the end of this particular life game.
"Okay then, let's get on with setting up your life game. I am going to show you some landmarks along your path; first the sad landmarks, and then the happy landmarks. Are you following me?"
"I think so; let's get on with it. I am ready to listen to you."
"Well, the hardest and sadness landmarks are when beloved family members die. You will have several of these incidents. Your first death is of your little girl, Carol, in 1970. Your father and brother will die within two weeks of each other in September 1991. In May of 2000, both Bruce and your mother will die; again within two weeks of each other. In 2005, your beloved Ed will die; in 2007, Charles Albert will pass away; and in 2008, your beautiful and much loved daughter, Becky, will pass away. These are the hardest times of your life and they can be physically, mentally, and emotionally draining. Each death of a loved one changes your life, and can send you down a dark path, but I can tell by looking at your character on these printouts that you will always return to the golden pathway.
"Enough of pain, let's look at the good landmarks now.
"You will choose to experience six different religions in your life game, and furthermore, you will participate in several other religions as a learning experience. When you get older, you will develop your own spiritual path and be happy there for the rest of your lifetime.
"We will mark the landmarks of your relationships and marriage. Then there are the landmarks of the various colleges and schools you will attend and graduate from.
"Your mountain experience will last for 14 happy, but struggling years.
"You will learn to play several instruments; you will become a teacher of religion for children and adults; and you will have a professional life as a Teletraffic Engineer.
"Then finally, your greatest joys, the births of your children, grandchildren and great-grandchildren."
"Boy," I said, "the game board is filled with landmarks. I can hardly wait for the game to start!"
"Well, Ann," Alex said, "these are all landmarks along your golden path. Your response to these landmark occurences may send you down darker paths, or give you the strength to conquer your next mountain top.
"Now, the most important landmarks of all to place are: FUN! You have to have fun to survive; a little joy goes a long way to helping you stay on your chosen, golden, path. Let's add the parties; the holidays-celebrate everyone you can; the anniversaries; the graduations; the marriages; the birthdays; actually, celebrate all of your days, just because you've made it through them! I will give you one great piece of advice: laugh. Laughter, even forced laughter, chases away pain and unhappiness and will save your life many times over.
"Well Ann, now your board is really full. Do you feel comfortable with your life game? Can you choose all that we have spoken about?"
"Yes. Yes I can. Are we done now? Are we really all set up for my game?"
"Yes, Ann, you are finished preparing your game. It has been a pleasure working with you on this project. Now take a good, long look at this game board and make sure that there is nothing that you want to add or subtract."
I looked the board over and could definitely see many twists and turns; many dark paths chosen, but all of the paths eventually returned to the golden pathway and the golden pathway led straight and true until the end square. I was pleased; a little scared, but pleased, and I told Alex that I chose this board game to reflect my life game.
And with that said, Glenna and I left Alex and the Game Development: House of Pathways. When we got back outside, it was a soft, gentle night. Glenna said that we would next go to one of the bungalows to rest for a while and have some supper.
She told me that in the morning I would be going to the Council of Elders Building, where I would be prepared for my trip to the next dimension: Earth.
Tomorrow, a trip to the very exciting Council of Elders building. What about it is very strange?...
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